Descent
Carve, jump, trick, and spend GO across an ever-changing mountain with a 30 km finish line... and the choice to ignore it.
DESCENT is a high-speed downhill game about holding a clean line, choosing when to take air, and deciding how far you are willing to go.
Carve to preserve momentum. Cut toward cliffs and moguls when you want to risk a trick. Spin, flip, and straighten out before touchdown: clean landings build your chain and charge GO burst, which you can spend for a burst down the mountain. Clip the terrain or flub a landing and you lose speed, rhythm, and part of what your stored GO burst.
The mountain changes as you descend—open groomers give way to trees, cliffs, moguls, ice, deep powder, and authored landmarks. Reach the dawn at 30 km and choose: finish the run, or keep going into the deep mountain for 50 km, 75 km, and 100 km prestige marks.
Master the Mountain
Carve to preserve momentum, or cut toward cliffs and moguls when you're ready to risk a trick. Spin, flip, and straighten out before touchdown.
Clean landings build your chain and charge your GO meter. Spend your banked GO for a massive burst of speed down the mountain. But be careful: clip the terrain or flub a landing, and you’ll lose your speed, your rhythm, and the GO you’ve stored.
Features
- The 30 km Choice: Reach the dawn at the 30 km mark and make a choice—finish the run, or push into the deep mountain for endless 50 km, 75 km, and 100 km prestige marks.
- Dynamic Terrain: Open groomers seamlessly give way to trees, cliffs, moguls, gates, ice, deep powder, and authored landmarks.
- Risk-and-Reward Scoring: Chain spins, flips, and clean landings to bank your GO burst.
- Damage & Repair: Brutal terrain impacts can damage your run, but bell pickups will repair it.
- Ghost Racing & Rapid Restarts: Chase your local best distance, race an optional best-run ghost, and instantly restart when you wipe out.
- Share Your Run: Save and share your best mountain moments.
- Play Anywhere: Full support for Keyboard & Mouse, standard Controllers, and mobile (Portrait & Landscape).
Controls
Keyboard
- Carve / spin in air:
A/Dor←/→ - Flip in air:
W/Sor↑/↓ - Jump:
Space - Hold GO:
ForShift
Controller
- Carve / flip: left stick or D-pad
- Jump:
A/ Cross - Hold GO: right trigger or right bumper
- Pause: Start
Mobile
- Drag horizontally to carve or spin
- Drag vertically while airborne to flip
- Tap JUMP to take air
- Hold GO when the meter is charged
| Published | 12 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Mikey Lambo |
| Genre | Action, Sports |
| Tags | 3D, Arcade, Endless Runner, High Score, mikey-lambo, mobile, Procedural Generation, Score Attack, skiing |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Touchscreen, Smartphone, Playstation controller |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

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